Your shadow is your past. Don't let it catch you.
A turn-based maze for your phone and your browser. Every step you take, your shadow takes a few steps later. Small boards, one hidden way through.
How to play
One step at a time. The light moves one square per turn and can never stand still.
The shadow follows. It walks your own path, a few steps behind. Touch it or swap places with it and the attempt ends.
Think before you walk. Keys, levers, portals and bridges change the maze. Three stars only for the shortest way.
Read the whole guide
Journey
Every chapter brings one new rule, eighteen places, and a guardian who keeps its emblem.
Prologue Shadow Don't let your past catch up with you.
Chapter I Keys Levers are lazy: without a key they won't budge.
Chapter II Portals Step in here, step out there.
Chapter III Fragile bridges Every bridge holds you only once.
Chapter IV Shadow plates For once, your past can help you.
The Abyss Three ways down in every chapter Down here your past is closer. And it never forgets.
· · ● Chapter V · coming next Lost lights Some lights went astray.
· · · Further down Still dark More chapters may wait between. The deep will tell.
The last chapter The hearth At the very bottom, a fire waits for two.
Emblems, crowns and the ways down
Every day
Tides The water moves the walls. Up to five new mazes a day, from a gentle walk to the Abyss.
Lantern Path Three lanterns are lit each day. Everyone walks to the same light.
How the daily modes work
Creative mode
Make a maze, prove it can be walked, and give it to the other lights. They walk it, vote for the ones they liked, and the best rise to the top.
Build and prove it Draw walls, keys, levers, portals and bridges, and set how close your shadow walks. The game proves there is a way through before anyone else can try it.
Share it with other lights Your maze joins Other lights. The best boards rise to the top, and you keep the ones you love.
Vote for the best After every walk, one vote: up or down, and how hard it was if you like.
Other lights and the Builder, in full
Your light, everywhere
One account keeps your light. In the beta you come in with it; after the beta you will be able to start without one, and sign in when you like.
No password. Sign in with Google or your e-mail: we send a six-digit code each time.
Two hints a day. Signed in, you get a second free hint every day.
One light, every device. Your stars, emblems, tides and boards follow you: browser, Android, iPhone.
Nothing is lost. Signing in keeps the better of both. Clear a browser or change your phone, and you come back where you were.
What happens without an account
Walk it first
The beta is open to invited players. Open the game, type your invite code, then sign in with Google or your e-mail. Three short questions will find you along the way, a minute each. They shape the next chapters.
The sign-in code comes from hello@threestepsbehind.com. Not there in a minute? Look in spam or Promotions, and add the address to your contacts.
Devlog
12 November 2026 · version 0.6 · beta
One light on every device, and the road ahead
Sign in with Google, Apple or your e-mail, and your progress follows you everywhere. Playing without an account still works.
No maze comes back: every tide and lantern carries its own seed, and the studio adds five new lights every week.
Other lights: filters, votes both ways, and the best of last week.
The road ahead: chapter V, Lost lights, comes next. The last chapter is already waiting.
12 November 2026 · version 0.4
Four chapters, the Abyss, and your own boards
Every board is now made by one builder that looks for real decisions: levers that turn many gates at once, bridges that close the way behind you.
Four chapters of eighteen places, a guardian and three ways down into the Abyss.
Hints that light the next few steps, never the whole way.
The Builder and Other lights: make a board, share it, play what others made.
Support the game
Three Steps Behind is made by one person. If you enjoy it, you can help it grow.